Status Update—Fixes to Preferential Matchmaking Feedback Thread

It is up to you to decide if implementing more is necessary. If one reworked the HT line like I have proposed in the past, it would be possible to make the O-Ni as a tier 8 premium. That is however only if you rework the line — otherwise it is not possible, unless you copy the O-Ni with buffs or alternatively a slightly altered O-Ho into a tier 8 premium. The O-Ni, however, is more or less completely fictional — it is born from some inaccurate artworks, combined together with false information and rumors regarding the actual O-I. Despite that, I had the O-Ni as a tier 8 premium for the branch. However, after the rework proposal, I have come up with a better idea that can work as a tier 8 premium heavy tank vehicle for the Japanese branch. The mockup replaced the ordinary twin gasoline engines with a liquid cooled V diesel engine, which presumably was an uni. The model had two six-section radiators with an air flow achieved by exhaust fumes. The air is gathered by the engine compartment cover.

T5 vs T10 in same battle: Welcome to Arena

You form a platoon by inviting your friends into a platoon that you form, or by accepting their invitation. A platoon consistes of two or three players. This post is going to concentrate on a few basic principles regarding what tanks you should use. As a general rule, you should always use tanks from the same tier. You can choose to let one player use a tank one tier higher or lower, but it is not recommended. It is perfectly okay if one member of the team is playing a medium, and the other a heavy tank, or a tank destroyer.

Most Tier 8 medium tanks with + pen have less armor / turret armor. With exceptions, tier 8 mediums should have less than pen to not invalidate the armor .

It is an opportunity for us to reflect on the language and ideas that represented each year. So, take a stroll down memory lane to remember all of our past Word of the Year selections. Change It wasn’t trendy , funny, nor was it coined on Twitter , but we thought change told a real story about how our users defined Unlike in , change was no longer a campaign slogan.

But, the term still held a lot of weight. Here’s an excerpt from our Word of the Year announcement in The national debate can arguably be summarized by the question:

World of Tanks Update Fixes Issues In Matchmaking

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A Reminder This topic was allowed to be left open as a discussion about BR Rating and matchmaking – I would request you stay on topic and take any other discussions elsewhere, this is an emotive topic, as many of our merged and herding topics are, and we don’t need you mixing them up. It doesn’t help anyone. This is the Match making and BR! Look at the pinned post as to what we are supposed to be discussing in here, not connectivity, not balance.

Please look at the other “major” topics we have pinned in the general area, as you can see, there are clearly other areas where you can discuss them. If you prefer, we can merge them all into one, but as im sure most of you would agree that isn’t practical. As designers the devs have to choose 1 of 6 options 1. Historical matchup, obviously this will be good for some of us Historically accurate , situations like reserve pz II meeting the KV1 would obviously narrow that group even more as although it is a historically correct matchup, it would be a very emotive encounter generally.

Of course there are a group that would not want to even entertain this. Performance matchup – vehicle stats alone – some might say this is satisfactory, but in opposition to number 1 above many match-ups would be way of the mark in terms of reasonableness, this would tend to upset the fair balance of some players in game as a good performing vehicle isn’t always easy to fly for example.

► World of Tanks: 1 vs 8 Defender – Welcome To +-2 Matchmaking!

Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team’s goal area to score goals, in a way that resembles a soccer game, with elements reminiscent of a demolition derby. The players can also pick up a speed boost by passing their cars over marked spaces on the field, enabling them to quickly cross the field, use the added momentum to hit the ball, or ram into another player’s car to destroy it; in the latter case, the destroyed car respawns moments later.

A player may also use a boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air. Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or gain positioning advantage over the other team. An update in December introduced “Custom Training” sequences that can be created by players and shared with others on the same platform; players are able to specify the ball’s path and the presence and skill of opponents on the field as to practice specific shots-on-goal over and over.

Snow Day was permanently added to the mutator settings for private matches and exhibition games on February 10,

Jun 10,  · Preferential match making – posted in Newcomers Forum: I got 8 straight games with t being on a tier 4 battles. Losing 7 straight and winning the last 1. Most of it Im the only tier 3 on the team with hetzers and matildas on the reds. I think its unfair. The thing that makes it worse is that the top tiers of our team cannot do anything with those tanks since we rarely have same tanks on our.

Travers — in London. The gases nitrogen , oxygen , and argon had been identified, but the remaining gases were isolated in roughly their order of abundance, in a six-week period beginning at the end of May First to be identified was krypton. The next, after krypton had been removed, was a gas which gave a brilliant red light under spectroscopic discharge. This gas, identified in June, was named “neon”, the Greek analogue of “novum” new , suggested by Ramsay’s son.

Finally, the same team discovered xenon by the same process, in September After , Georges Claude ‘s company Air Liquide produced industrial quantities of neon as a byproduct of his air-liquefaction business. In December Claude demonstrated modern neon lighting based on a sealed tube of neon. Claude tried briefly to sell neon tubes for indoor domestic lighting, due to their intensity, but the market failed because homeowners objected to the color.

In , Claude’s associate began selling neon discharge tubes as eye-catching advertising signs and was instantly more successful. Neon tubes were introduced to the U. The glow and arresting red color made neon advertising completely different from the competition. Thomson , as part of his exploration into the composition of canal rays , channeled streams of neon ions through a magnetic and an electric field and measured the deflection of the streams with a photographic plate.

A History: ’s Word of the Year

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Jul 07,  · Matchmaking are still not fully fixed in Two examples i have experienced none was related to platoons. Team 1:Tier 10, 9 and one tier 8 3. player skill balance using the WoT rating or a community rating 4. official map training videos Just my thoughts. Edited by desertwind, 04 October .

At tier 2 there will be two new vehicles: It was a modified M2A1 Light Tank with new open turret housing a 47 mm automatic cannon firing 5 rounds. The 47 mm was an improvement over the 37 mm Browning that you can find on the Cunningham and the T2 MT. Penetration was quite poor and the project was cancelled in The T13 was developed as a light tank but lacked a turret.

It was to be a little over 3. The guns on the T13 are lacking. Two 20 mm autocannons and the. The T13 was cancelled in April of

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The tanks had stats on the sandbox server, and the 1ste public test server.. after that they made the tier 10 light tanks toothless tigers, and nerfed the vieuw range of the tier 8/9 to the ground.. they are all impotent little tanks now.

The player has control over the vehicle’s movement, firing, and can communicate with allied players through typed or voice chat. A simple random match is won either by destroying all vehicles on the opposing team or capturing the opposing team’s base. There are other game modes that change the rules of the battle, but gameplay mechanics remain the same. World of Tanks contains multiple game mechanics such as camouflage, shell ricochets, and module damage. Game modes The players in World of Tanks can choose six primary types of battles: Within random battles, players can also participate in platoons, groups of two to three players who are put into the same team.

There are also missions to be completed in the game modes for varying amounts of rewards. Vehicle types The vehicles are modeled to closely resemble their counterparts in real life, [14] [15] however certain parameters have been simplified or modified to fit game mechanics, and better gameplay. There are also few main battle tanks in the game, listed as TDs or HTs. Each nation has at least one line of vehicles starting at tier I to tier X, players progress by playing games in vehicles in that line.

All vehicles are fully tracked with exception for several vehicles used only for special events, and cover the eras from World War I i. The game also features conjectural vehicle designs such as the Jagdpanther II, which never existed. Please help improve this section by adding citations to reliable sources.

Matchmaking

Leave a comment Overall Well the first thing to note about my tanking in February is that illness got in the way of a lot of it. Indeed as of writing this I am still uncomfortably ill. However my credit grind for the IS-4 has been less than successful as I have made a few side-purchases. Going forward into March I intend to make a determined effort to start amassing those credits. One small milestone that has passed this month is that I have fought my eight thousandth battle.

The end of March will also mark my second anniversary in World of Tanks, which I am looking forward to.

xOK, with WoT the tier 8 pref MM tanks have been buffed, as you can see in images below! Of course, it’s still a very important topic to you, so we are happy to share a more advanced version of our improvements to the preferential matchmaking tanks.

This is a comprehensive guide on where NOT to lemming to on maps. Disclaimer, these spots do usually need a few people spotting or guarding, and some unica may find success there, but they are by no means where average or above average players should gather. Any WoTlab user should not be at these spots, unless there are just absolutely no one there. This is not meant to be an advance guide covering advance spots on the map with high risk and high reward, but a guide on where to avoid at the start on maps with noob traps.

As a starting step for improvement, start by avoiding the red and yellow spots. Someone on another site was wondering how I came to the conclusion of which area on the map is bad. One person guessed that I looked at data of teams having more tanks in these area losing more.

T8 Matchmaking is Broken in World of Tanks